peckpeck
peckpeck
I focused on rgb colors, not grey ones yet. I use the `impl_rgb_color` macro as a starting point. I don't know if we should implement some of all from/into for...
Yes I'm still working on it, I didn't have much time recently. I still need to add tests.
I didn't know this one, I will look at it. I still think some kind of trait in embedded-graphics is necessary to make sure we all agree on how to...
Your crate is interesting, I like the way it works. I like the fact that your Rgba color is generic over any color, but I would suggest to make `Rgba`...
Yes. Let's be more explicit for the quality of this discussion: ```rust trait AlphaColor: PixelColor { // only one alpha color per PixelColor type type Color: PixelColor; // common builder...
I don't think `new()` is necessary, and since the goal is to blend on a final target, there is no need to blend the alpha channel. So it becomes :...
I create a PR here https://github.com/embedded-graphics/embedded-graphics/pull/792 I made a minimalist version of the trait because I think there is no need for more, and renamed it `TransparentColor` to make is...