crankstart
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Missing `Sprite::set_draw_mode`
Thanks for all the work on this library! It's already heaps better than working with Lua :grin:
https://sdk.play.date/2.3.1/Inside%20Playdate%20with%20C.html#f-sprite.setDrawMode
Nobody claimed that crankstart was complete, but well... it is missing :slightly_smiling_face: