Patrick Walton
Patrick Walton
I don't think anyone is using it, and Servo as a project isn't focusing on Magic Leap anymore. If anyone wants to take over maintenance, please comment here. Otherwise it'll...
I've noticed that the framerate improves from 30 to 60 on Intel when I turn off the debug UI in the demo. It really should batch better.
The [Random Access Rendering of General Vector Graphics] paper is interesting in that its tiling step is very similar to Pathfinder's. (In fact, I think Pathfinder's tiles can essentially be...
It'd be neat if the NanoVG demo could run in the browser, to show how to use Pathfinder as a canvas renderer on the Web.
We should cache prerendered glyphs in an atlas on quarter-pixel boundaries. This will probably speed up certain use cases significantly. It also opens the door to using native text rendering...
Sadly, GLES 2 compatibility is becoming a concern. By rendering mask tiles on CPU with SIMD, we could work on GLES 2 hardware. We should still keep the existing rasterizer...
The current 3D support has three main problems: 1. Re-tiling every frame on CPU is too slow for most applications. 2. Clipping Bezier curves to a 3D space is slow...
Obviously along with #191 it would be desirable to get better scaling then what bilinear filtering of coverage can provide. Although imprecise, SDFs can often provide better results. Of course,...