borderlands2
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Issue with PS3 .sav file
Just downloaded the python file, ran it to convert console-to-pc file, and this is the ouptut:
❯ python savefile.py -m "" --little-endian SAVE0001.SAV PC.SAV
Something went wrong, but please ensure you have the latest version from https://github.com/pclifford/borderlands2 before reporting a bug. Information useful for a report follows:
['savefile.py', '-m', '', '--little-endian', 'SAVE0001.SAV', 'PC.SAV']
Traceback (most recent call last):
File "savefile.py", line 1130, in <module>
main(options, args)
File "savefile.py", line 1101, in main
output.write(modify_save(input.read(), changes, endian))
File "savefile.py", line 890, in modify_save
player = read_protobuf(unwrap_player_data(data))
File "savefile.py", line 623, in unwrap_player_data
raise BL2Error("Invalid save file")
__main__.BL2Error: Invalid save file
Using Python version 2.7.5.
same here. Anyone found a workaround ? When I try to "decrypt" the save with bruteforce, the script runs endlessly
seems like the script gets stuck in an endless loop in lzo1x_decompress
^CSomething went wrong, but please ensure you have the latest version from https://github.com/pclifford/borderlands2 before reporting a bug. Information useful for a report follows:
['savefile.py', '-m', '--little-endian', '/media/biaib/UBOOTNOO/PS3/SAVEDATA/BLES01684-SAVE-SAVE0002/SAVE0002.SAV', 'pc.sav']
Traceback (most recent call last):
File "savefile.py", line 1134, in <module>
main(options, args)
File "savefile.py", line 1105, in main
output.write(modify_save(input.read(), changes, endian))
File "savefile.py", line 894, in modify_save
player = read_protobuf(unwrap_player_data(data))
File "savefile.py", line 627, in unwrap_player_data
data = lzo1x_decompress("\xf0" + data[20: ])
File "savefile.py", line 703, in lzo1x_decompress
copy_earlier(dst, 1 + ((t >> 2) & 7) + (src[ip] << 3), (t >> 5) + 1); ip += 1
File "savefile.py", line 679, in copy_earlier
chunk = b[i: i + n]
KeyboardInterrupt