Paul Chote

Results 202 comments of Paul Chote

IMO both the old and new `PortableChrono` behaviours feel wrong. The deploy-triggered ability makes even less sense to jump at the end than the force move, because it shows a...

The orca fighter and banshee cases feel a bit lopsided IMO, in the sense that we get the nice swooping effect immediately at the start of the turn, but then...

> convert those TurnSpeeds to WAngle in yaml while I'm at it. This is a little awkward, as I had planned the facing rework around having one PR after #18279...

This amusingly breaks the Banshee attacking behaviour: https://i.imgur.com/acoKWJA.mp4

IMO the ideal way forward here would be for you to have a branch that demonstrates your proposed final aircraft behaviours with all your PRs applied. This would let us...

> I also think those discussions can get pretty misguided if not all engine-options are on the table yet, leaning towards compromises that may be completely moot later. Can't agree...

Does someone want to take the lead on reviewing this series of PRs? Otherwise we should move this to the Future milestone to revisit later to help clean up the...

Ok. Unfortunately the rot has already happened, so i'll keep this one open for now but will close the followups since there isn't much benefit to keeping 6 PRs open...

I'd really prefer if a future news post didn't have to say "Added the ability for the AI to build walls (but only in RA because nobody was interested in...

> it seems rather bad for AI to start waling in immediately after building the first powerplant without any option for modders to modify it. I agree, and think it’s...