Paul Cercueil
Paul Cercueil
@Cacodemon345 who said anything about fbdev?
I am not trying to run SDL2 on the framebuffer. I want to run SDL2 on KMS/DRM, on a system without a GPU.
No, I *do not* need SimpleDRM. I *do* have a KMS/DRM kernel driver that I wrote myself and which is upstream (ingenic-drm), so I know what I can and can't...
Weird. I did update the XML backend here: https://github.com/analogdevicesinc/libiio/commit/5f4f76085c603138ea639f4b9b91865956e54419 So maybe a bug slipped through.
These are only the ones from libpcsxcore, there are some more outside, e.g. plugins/gpu_neon/psx_gpu/psx_gpu_4x.c, and very few header files (e.g. in include/) have a license header specified.
The "latest" official PCSX-Reloaded is [here](https://github.com/edgbla/pcsxr), but it does not have a gte_divider.h. There is one in [pops-gte](https://github.com/ogamespec/pops-gte) but the code is a bit different, the LUT is much smaller....
I contacted edgbla, he has no idea how to contact the original author, but he suggested me to just use MAME's GTE divide code for that, which is licensed under...
I created PR #156. Btw, the reason why this is important is that I have my own dynarec (https://github.com/pcercuei/lightrec) under LGPL and we've been plugging it in PCSX. It's starting...
I'm working on a dynarec: https://github.com/pcercuei/lightrec It uses GNU Lightning as the low-level assembler, so it already runs on x86, x86_64, ARM, MIPS and probably others. I did plug it...
@QuzarDC back to running in IRQ context. I added a check to see if it's possible to malloc, and if not, fail silently - the devices will be probed once...