Pavle

Results 40 comments of Pavle
trafficstars

> Yes This is a method on how to do so: 1.) Write a shader that returns the outline color in the pixel shader. 2.) Modify the stencil state so...

> NormalMapEffect implements the same lighting solution as BasicEffect which only supports directional lights. > > Is this a general ask for point-light implementation for the effects system? Yes

> That should not happen, what system (GPU, OS, driver) are you running this on ? GPU: AMD Radeon RX 6800 Driver version: 31.0.14051.1000 OS: Windows 10

> I have never tested on AMD GPU. This is likely caused by different device limits that don't play well with the allocator. > > Can you post the full...

> `max_inline_uniform_size = 65536` this might be the problem. > > Can you try, in PhysicalDevice.cpp, replacing this line `properties.max_inline_uniform_size = _properties_1_3.maxInlineUniformBlockSize;` by `properties.max_inline_uniform_size = std::min(256, _properties_1_3.maxInlineUniformBlockSize);` and see if...

> I have no idea what's happening. > > I pushed something that might fix it. Tell me if it works. It doesn't work. I still get same error

Do you mean to define Atomic_int inside makefile of kernel?

I don't have that line :USE_CLANG_PLATFORM_BUILD := true inside boardconfig.mk!!!!!!

I have this errors with omni: http://pastebin.com/WctXu75Z