Pavan
Pavan
Ok. I am down this path. I just have a clarification question When processing data a scaling factor of `200` is used throughout. Eg., https://github.com/yuanyuanli85/Stacked_Hourglass_Network_Keras/blob/eddf0ae15715a88d7859847cfff5f5092b260ae1/src/data_gen/data_process.py#L10 https://github.com/yuanyuanli85/Stacked_Hourglass_Network_Keras/blob/eddf0ae15715a88d7859847cfff5f5092b260ae1/src/data_gen/data_process.py#L48 Is this specific to...
Also, in the validation callback here, https://github.com/yuanyuanli85/Stacked_Hourglass_Network_Keras/blob/eddf0ae15715a88d7859847cfff5f5092b260ae1/src/eval/eval_callback.py#L29 Shouldn't it be `valdata.generator(batch_size, **2**, sigma=2, is_shuffle=False, with_meta=True):` Doesn't 8 mean the numstacks are being set incorrectly.
If we can't access the pixelbuffer directly from unity, could we directly access the file system where the json and images are stored? How can we access it via unity?...
I figured it out. I could access it with `Application.persistentDataPath: `
My update after research is that this feature is under Dev trials on chrome for Android under WebXR. More info. can be found here - * [WebXR](https://immersive-web.github.io/webxr/) * [Android API](https://developers.google.com/ar/develop/webxr/arcore-comparison)...
I used the following to extract a mesh but I'm not sure if it is doing the right thing? Maybe someone can comment if I'm doing something wrong? ``` import...