Paul Wratt

Results 128 comments of Paul Wratt

@navytux : > @stapelberg, thanks for feedback; I see. I think I could probably indeed have a deeper look at jacobsa/fuse, when updating base library of my filesystem, but unfortunately...

I see the 8-bit bus text file in the docs directory. > There are lots of similarities with pigfx. meh, not really, he has hardware accurate bus timings, ie. can...

the only way to avoid the "extra blank line" (in this context) is to turn off wrap-around, or "line scrolling". you get exactly the same issue on 99% of computers...

> I don't think we need this anymore, even linux kernel is dropping it and AMD dosent seem to support them either, so what's the point of keeping it? Then...

_dont_ take it out. if you want to remove it from code, then record it as a patch in the repo, along with a note as to the hash (and/or...

> And for some reason engine threw sys_error telling that SDL2 was built without video, then joystick support. setting the use of DUMMY video environment variable when you compile the...

this seems like the most practical way to achieve "always run" in single player. if there is an action AND CVar, then a server can also control it (if wanted).

there is currently a new release of SDL2, specifically it has fixes that address "fullscreen issues". It seems from the above that you are still using 2.0.20

`g_armorProtection` is obviously reset on map load (`g_...` _might_ reflect that?)

shouldn't `-mfpu=neon-vfpv3` just be plain `-mfpu=neon` or `-mfpu=neon-vfp`, `neon` being a generic Arm processor, `neon-vfp` being certain types of Arm processor, and `neon-vfpv3` being specific Arm processor (which exludes v1,...