pw_mGeoExporter
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Issues with import to houdini
hello , I success to export geo and mtl shader from Maya . I cant see any Mat imported to houdini ,Although geo and Mtl data I can see in file node , can someone help ? thx
I am using Maya 2017 and houdini 16.671 , thx thx
Mtl data? Show me screenshots pls. What is the Mtl data?
Hello master~ I might get it wrong , I would like to ask if the shader can be import to houdini in a easy way ~thx
No, shader is not imported. This is only geometry export. In this example exporter make prim groups by maya shader (material). Inside subnet i convert group name to the shop_materialpath attribute and assign material name like group name. For example: group "lambert1" -> prim attr "/shop/lambert1". You need just create material manually using maya names.