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Help Please

Open SkyNetCloud opened this issue 5 years ago • 0 comments

Unity 2019.1.12f1

I'm trying to set up MySQL for ummorpg but I seem to have done something wrong I think

TargetException: Non-static method requires a target. Database.Transaction (System.Action1[T] action) (at Assets/MySql/Database_MySql.cs:80) Database.CharacterSave (Player player, System.Boolean online, System.Boolean useTransaction) (at Assets/MySql/Database_MySql.cs:928) NetworkManagerMMO.OnServerCharacterCreate (Mirror.NetworkConnection conn, CharacterCreateMsg message) (at Assets/uMMORPG/Scripts/NetworkManagerMMO.cs:490) Mirror.MessagePacker+<>c__DisplayClass5_01[T].<MessageHandler>b__0 (Mirror.NetworkMessage networkMessage) (at Assets/uMMORPG/Plugins/Mirror/Runtime/MessagePacker.cs:133) Mirror.NetworkConnection.InvokeHandler (System.Int32 msgType, Mirror.NetworkReader reader) (at Assets/uMMORPG/Plugins/Mirror/Runtime/NetworkConnection.cs:205) Mirror.NetworkConnection.TransportReceive (System.ArraySegment1[T] buffer) (at Assets/uMMORPG/Plugins/Mirror/Runtime/NetworkConnection.cs:236) Mirror.ULocalConnectionToServer.SendBytes (System.Byte[] bytes, System.Int32 channelId) (at Assets/uMMORPG/Plugins/Mirror/Runtime/LocalConnections.cs:43) Mirror.NetworkConnection.Send[T] (T msg, System.Int32 channelId) (at Assets/uMMORPG/Plugins/Mirror/Runtime/NetworkConnection.cs:130) Mirror.NetworkClient.Send[T] (T message, System.Int32 channelId) (at Assets/uMMORPG/Plugins/Mirror/Runtime/NetworkClient.cs:207) UICharacterCreation.<Update>b__6_1 () (at Assets/uMMORPG/Scripts/_UI/UICharacterCreation.cs:37) UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update()

SkyNetCloud avatar Sep 01 '19 13:09 SkyNetCloud