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Issue with crest/badge Normal and Colour texture input fails

Open NantiXYZ opened this issue 1 year ago • 1 comments

Input of a BLANK file for kit texture editting for Normal and Color textures (from kit designer tooling) gives failure error. Used to work always, and is needed to override brand badges/team crests on kits. Whilstalso ranges of files are stil 256x256....nothing changed.

Situation: 1 Since latest FC24 EA update 2 After re-installing a latest FMT tool.

the error message [ERROR] Index was outside the bounds of the array. Texture: Loading ChunkId: 0492d482-2e13-3b64-44fd-3e19271c2833 Failed to load file with message Object reference not set to an instance of an object.

NantiXYZ avatar Mar 27 '24 09:03 NantiXYZ