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InkStory.ChoosePath() inaccessible
In the Unity integration it is possible to access InkStory.ChoosePath(Ink.Runtime.Path) directly, but this is not possible in the Godot wrapper. To get a Path, you also need to collect it from a Choice (using choice.targetPath), which is not currently possible either.
The targetPath can be gained by adding the following to to InkChoice.cs:
public Ink.Runtime.Path TargetPath => inner.targetPath;
After that, ChoosePath can be accessed by adding the following to InkStory.cs:
public void ChoosePath(Ink.Runtime.Path path)
{
runtimeStory.ChoosePath(path);
}
Reproduction Simply try to access either the InkChoice.targetPath or InkStory.ChoosePath methods.
Environment
- OS: Windows 10
- Godot version: 4.1 NET
- godot-ink version: 1.0.0
- ink version: 1.1.1
Additional context
As I was saying on Discord, both Ink.Runtime.Choice.targetPath
and Ink.Runtime.Story.ChoosePath()
are members that used to be inaccessible and encapsulated. Their front-facing counterpart (working on/with string paths) are already accessible:
-
Ink.Runtime.Choice.pathStringOnChoice
throughGodotInk.InkChoice.PathStringOnChoice
-
Ink.Runtime.Story.ChoosePathString()
throughGodotInk.InkStory.ChoosePathString()
As such, I consider that this is functionally covered for now. When the roadmap is less crowded, I'll be able to implement the necessary wrapper to Ink.Runtime.Path
.