paulio

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By default a console App will have a 'Any CPU' configuration. This confuses the package manager because it has x86 & x64 runtimes so doesn't copy over the runtime correctly....

> @martinlarosa , Thank you for responding. I tried that fix. But its not working in my case. Have you tried just immediately echoing a response in your bot? As...

No, the only thing I noticed was something about it not being batch compatible which was further down that inspector

I can confirm the repro works... 0.6.1 ![image](https://github.com/microsoft/MixedReality-GraphicsTools-Unity/assets/235897/36fe25ef-112a-4e0c-92b4-3f008d7d28c0) vs. Feature Tool Install Graphics Tools v0.5.12 ![image](https://github.com/microsoft/MixedReality-GraphicsTools-Unity/assets/235897/8e3e8932-484b-418b-b46c-056d19a53819)

Now to understand why, and see if the fix is available (or can be applied to) MRTK2 too.

I compared the shaders and they seem exactly the same, apart from, maybe the dependency on the version of URP.

Aha, it's something to do with the URP Pipeline Asset Renderer. I copied UniversalRenderPipelineAsset & UniversalRenderPipelineAsset_Render and set them as the default in Settings URP and Settings Quality. This seems...

Found it... ![image](https://github.com/microsoft/MixedReality-GraphicsTools-Unity/assets/235897/a05bb823-419e-4d02-96a5-43fd5df5178b) Change needed is from Auto to Disabled