paulinon
                                            paulinon
                                        
                                    Thanks for bringing this up, @andymads. I'll let the team know about this issue. In the meantime, this ticket will be marked as a bug for now, and you can...
Hi @mcrvaz thanks for reporting your issue. You can try enclosing your framework path in double quotes as described in this [post](https://stackoverflow.com/questions/28156130/xcode-project-app-name-with-spaces-issue-framework-not-found/28486611)
It turns out that there was a fix for version 6.7.0 for an [issue](https://firebase.google.com/support/release-notes/unity?hl=it#crashlytics_2) where the plugin fails to create an XCode run script to upload symbols.
Thanks for the clarification, @mcrvaz. I was able to reproduce this error on my end. I've filed an internal bug for this. I can't provide any timelines for the fix,...
Hi @oliverebert, Firebase doesn't recognize debug logging of errors as a crash because they're primarily used in showing error messages in the Unity console. Throwing an exception is the way...
Hi @oliverebert, It's not possible for the editor to report custom exceptions. When the app is restarted on the device, that's when the crash is reported to Firebase.
Hi @maniaks1, In order to identify what's causing this behavior, could you provide a [minimal, reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) of your project along with the complete steps taken before facing the issue?
Hi @Nyankoo, So sorry to hear that the issue wasn't fixed in the latest release. The team is currently working on this.
Hi @injeniero, I don't have a timeline I can share, but the team is working on this.
Hi @fdspbsteam, Could you provide relevant code snippets that make use of the Messaging SDK or Firebase in general? Does the crash occur when the notification is received while the...