Hanumanji Yogi
Hanumanji Yogi
P.S. This is my first contribution to anything Godot-related, so I'm a little excited. Heh
Thanks, @tinmanjuggernaut...I tried that and it didn't work: godot 3.2 and godot_voxel master. I made sure to update to latest XCode, same errors. (Heh...I went to verify on Windows yet...
@Zylann I'm not sure if I am using `clang`...how do I check? I followed the build directions on [Compiling for mac OS](https://docs.godotengine.org/en/stable/development/compiling/compiling_for_osx.html) using 'brew'. Or perhaps, more importantly, how do...
Okey dokey...3 lines with some casts to int and it builds (and runs blocky game ;-) for me. @tinmanjuggernaut Do you want the binary? (I tried adding env.Append(CPPDEFINES = ['NEED_LONG_INT'])...