Paul Knopf
Paul Knopf
Calling OpenGL directly from .NET isn't supported, but it is possible in the future. Even if it was supported though, you should consider developing native QML components and just use...
What kind of application? A game? I'm not saying the calling OpenGL from .NET isn't supported, I'm saying it isn't currently supported in Qml.Net. Also, when using Qt, your first...
@ncatlin Nice! So, currently, your app doesn't use .NET at all? Can you get into a little more detail?
Do you have some code I can look at? I'd like to look and see what effort would be required to do this.
We will eventually add support for using the platform-independent OpenGL API that Qt provides. http://doc.qt.io/qt-5/qtopengl-module.html
That looks interesting. I would like to have this supported, but I haven't really dig into the details. How would you make sure that you are using the correctly OpenGL...
I've posed some questions to OpenGL.Net, let's see what they say.
Oh, sorry, I didn't realize this was ready for review. I will try to get to it this week, this weekend at the latest.
It's not required on your part, but if you have time, I'd like to see some unit tests that both test and demonstrate what you've done. By the way, good...
It looks like the native code is failing a build on Windows.