Patryk Falba
Patryk Falba
In fact, the preview is updated with every shader save. You can check this by forcing the cache bypass using Ctrl + Shift + R in Chrome, try with https://www.shadertoy.com/media/shaders/SHADER_ID.jpg
I agree, the message must be added if any changes are not saved while editing your own shader. "Fork" takes current shader contents. So You can lost modifications in following...
Sure. Please do this If You want to. It shouldn't be hard to implement, You can extract some methods in existing code - there is already functionality to export all...
You mean private github repository? Sounds nice but requires github account
My first idea was to save to the database in the browser, e.g. every 5 minutes, or every successful compilation. With option do save/restore backup to/from file
Not sure there is url to.read spexific playlist's contents. If not extension should sync with existing playlist and watch for playlist updates
To consider but only when the user will not be able to save Shader as a **public** when he changed the texture to custom one. That would be to bypass...
Ok, I'll consider it. The webcam argument is really convincing. If you can 'make' textures with webcam, why not make it easier.
Sorry, closed by mistake
NB: What about https://chrome.google.com/webstore/detail/shadertoy-custom-texures/jgeibpcndpjboeebilehgbpkopkgkjda ?