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having an option to force the shader window to be 2^n square

Open FabriceNeyret opened this issue 2 years ago • 0 comments

having an option to force the shader window to be a 2^n square. This would allow MIPmap to work correctly, which is compulsory when using it for hierarchical structures. Cubemap can sometime be used for that, but it's complicated to isolate faces, impossible to wrap correctly, and it's only half float.

FabriceNeyret avatar Oct 15 '22 18:10 FabriceNeyret