ShaderToy-Chrome-Plugin
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Web extension for shadertoy.com
ShaderToy unofficial plugin.
WebExtension for Shadertoy to make users coding more conveniently.
Privacy Policy
Privacy policy is available here
Contribution:
Please report bugs and request features here.
Please add issue with description before PR.
Features:
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Fork any shader.
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GPU render timers (EXT_disjoint_timer_query_webgl2).
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Adjustable slider for full control of 'iTime' uniform and audio/video channels' time.
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Save as new draft (for owned shaders).
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Four sliders for simulating mouse position. This can be used to tweaking variables with iMouse.xyzw uniform.
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~~Switchable dark color theme.~~ (feature removed - implemented natively in Shadertoy)
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~~Sorting shaders list by views, likes or comments on "My profile" page.~~ (feature removed - implemented natively in Shadertoy)
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Alternative shaders list on profile page. ~~(chrome only)~~
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~~Shaders previews on "My profile" page.~~ (feature removed - implemented natively in Shadertoy. Big preview on mouse over is still available)
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Change resolution in windowed and fullscreen mode by pressing keys ALT + 1...9.
Resolution is divided by pressed key value, for example:
Key '2' divides by 2, 1920x1080 becomes 960x540. Key '8' divides by 8, 1920x1080 becomes 240x135.
This allows to run shaders smoothly (even in fullscreen) on non-top GPUs. ~~Notice that lower resolution is interpolated to original size. This causes blurrish rendering.~~ Notice, antialiasing is enabled by default on Shadertoy WebGL canvas. For "pixelated" image, rendering mode switch has been added in extension's popup (click on green S icon) ~~(chrome only)~~.
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Take HQ screenshot. Screenshot resolution is 2 * current resolution (including current resolution divider). 1920x1080 becomes 3840x2160.
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Pause/Restart in fullscreen mode.
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Fullscreen edit mode.
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Export shaders (single JSON or ZIP archive with JSON and readme.txt).
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Import JSON.
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Show links in description/comments even if not inserted with BBCode.
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~~Show current canvas resolution~~ ~~on FPS hover~~ (feature removed - implemented natively in Shadertoy)
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Render call multiplier.
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Loop in set time range (including video/audio channels).
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Open recent - Quick access to recently viewed own shaders.
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Shader preview (automatic generated image).
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Code completion for glsl keywords in the code editor.
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Color picker for any vec3 with r,g,b values in the code editor.
Screenshots
Controls
Setting iMouse.xyzw uniform:
Setting iTime uniform. You can set the start and end time range and toggle loop:
Alternative shader list on profile page
Displays your shaders, grouped by status, as a lists of images with title:
Info popup
Key bindings, render mode and alternate profile page switch:
Code editor
Color picker for any vec3 with r,g,b
Code completion for glsl keywords and code snippets
BBCode buttons to make writing comments easier
Author / Contact:
Contributors:
Render timing based on shadertoy_gpu_timing.user.js by Andrei Drexler
Beer? Sure.
If you find this extension useful, I'd love to hug a beer PayPal. :beer:
int totalBeers = 2;
Changelog:
Most recent changelog is here.