libpd4unity
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libpd for unity 3d
opening the demo project in unity 2018.1.11 on OSX 10.12 Initially got several errors to turn on Player settings / allow unsafe, after doing this, the demo scene project still...
I have following problem: i want to process microphone audio in Pd send from Unity using the given LibPdFilterRead.cs. it is working in that way that i can receive audio...
I'm getting a compilation error for this line: `public void OnAudioFilterRead (float[] data, int channels)` ``` { ` if(dataPtr == IntPtr.Zero) { dataHandle = GCHandle.Alloc(data,GCHandleType.Pinned); dataPtr = dataHandle.AddrOfPinnedObject(); } if...
This PR allows the Unity project to be used on both x86 and x64 Windows platforms.
I receive bang from pure data with LibPD.Bang event then I play the sound by FMOD. The problem is I receive bang frequently, for example each 500 ms but event...
I'm working with Unity 5.5.1f1 on macOS 10.12.3. I can compile 01_LibPd_Basic as a Mac Standalone, and it works as expected (after I make changes suggested in previous bug reports)....
Sorry I don't know if this is the right place. I just can't receive messages from PD. I receive floats, using subscribe and then adding float to a queue. But...
Hi, I was wondering if this version is stable to be installaed in windows 64 bits and Unity 4.6 . I just saw some comments it should be used with...
Hello all, Is it possible to synthesize audio with libpd within unity, and also mix in audio synthesized by unity itself? I have a scene with a game object called...
Hi ! With the last version of libpd4unity I encounter the following errors : - First, unsafe context is by default not accepted. The user needs to add a file...