Patrick Collins

Results 32 comments of Patrick Collins

I don't think you are understanding. If I delete the "let input = r# ..." the `fn parse` disappears. It seems like a bug.

@StephenTanksley if that were the case then this would be happening all the time. It's an intermittent problem. Also, my sprite has 1s gaps between each sound...

@StephenTanksley There is no fade happening. This is simply playing soundA at volume 0.5, and then later playing soundB at volume 0.05.

@st-h Chrome (76.0.3809.100) is the browser that I use.

@monsterkodi, I ended up abandoning sprites as this seems to be a bug with them.. as soon as I switched to individual files the problem no longer occurs.

As far as I understand, there was no way to define loop points within a sprite? There is only a boolean flag for looping the entire thing. My example use...

I see, that is possible--- but how is the best way to play "main" after "intro" is complete? The only way I could figure out is to something incredibly hacky...

Actually I was able to get the behavior I want with this, though it is still incredibly hacky to have to dig in and mutate _onend... But, I am at...

After testing this technique out with several audio tracks, it appears this method using soundsprites is unsatisfactory as there is always an audible "blip" when the onend callback happens to...

@st-h well that's the point of this pull request. I modified the howler code so that loop points can be precisely specified by exact sample numbers and works perfectly. It's...