Patrick Han

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I'm also curious about this, although I think this is how its implemented in the original CycleGAN as well

I just tried building the latest now, building the macOS library. Unfortunately I'm running into another error now with a crash + artifacts: ``` Execution of the command buffer was...

It seems that reducing my descriptor counts to something very small (and therby my `maxSets`) avoids the crash: ```cpp constexpr uint32_t maxBindlessResourceCount = 100; // Stops crashing if I change...

Just pulled and built @ edbdcf054b2be9c84430f719ae99e78f9e845350 Still getting the same crash unfortunately ``` [mvk-error] VK_ERROR_OUT_OF_DEVICE_MEMORY: MTLCommandBuffer "vkQueueSubmit MTLCommandBuffer on Queue 0-0" execution failed (code 3): Caused GPU Address Fault Error...

I am not super familiar with XCode, but since I am building+running through it, I added the env variables to my scheme like this (Hopefully this is correct): And now...

Ah I forgot I am using `VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT` as well, just wanted to add that. Another issue seems to be the same problem, and this seems to be the common thread:...

@billhollings The log file with those 2 env vars enabled is attached: [logfile.log](https://github.com/user-attachments/files/17000331/logfile.log) > And can you confirm that you have updated the descriptors with the full set of resources...

> @patrick-han > > > The repo for this app is public on my profile magic-red, but I can try to pair it down if it's too large. > >...

> The crash is being caused by a bug in the `MVKBitArray` class. As a result, I've overhauled that class to fix a number of problems, and will be releasing...

What GPU was this on? Curious because I am seeing similar artifacts.