glsl-pipeline
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Prototype complex pipelines directly from a single shader by branching it into stages
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glsl-pipeline issues
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I'm trying to port a shader from Shadertoy to my React Three application. I'm just very confused in working with buffer. The examples and documentation don't help me much and...
I've just updated my version of react-three-fiber to `"@react-three/fiber": "^8.17.5"` and now glsl-pipeline is causing the error: ``` Error: No OES_texture_float support for float textures. ```