pasunna

Results 6 issues of pasunna

The bone still swing pass the limit when character move fast if there are kinds of fake physic lock like vertical/horizontal x/y/z only I think it will easier to adjust...

I can't find brush node that accept gif texture(animate texture) never mind find out it can set in brush ----------------- thank you

I want to separate Hair bone from body bone (to use modular on different character body) but when I delete body bone and try to export the add-on don't allow...

resolved; will close if no new info for 3 months

Hi I try to make foot Ik folow the ue5 control rig example the problem is mannequin have diffence bone rotation ![image](https://user-images.githubusercontent.com/3685802/204249321-84b3d420-581f-47f7-81fa-c20925c6b3b5.png) ![image](https://user-images.githubusercontent.com/3685802/204249420-e8079abc-5f98-4044-a89f-7e425468831f.png) the sample use Z value to modify...

The plugin work ok when try open in blueprint project but when add c++ it need to rebuild from source So I try rebuild from source by this method https://www.youtube.com/watch?v=sC0gnfYzFzU...

the Idea is your plugin had already captured the lock-able target so I get the lock target every 0.02 by using the Enable Targeting function but the weird thing is...