pasunna
pasunna
The bone still swing pass the limit when character move fast if there are kinds of fake physic lock like vertical/horizontal x/y/z only I think it will easier to adjust...
I can't find brush node that accept gif texture(animate texture) never mind find out it can set in brush ----------------- thank you
I want to separate Hair bone from body bone (to use modular on different character body) but when I delete body bone and try to export the add-on don't allow...
Hi I try to make foot Ik folow the ue5 control rig example the problem is mannequin have diffence bone rotation   the sample use Z value to modify...
The plugin work ok when try open in blueprint project but when add c++ it need to rebuild from source So I try rebuild from source by this method https://www.youtube.com/watch?v=sC0gnfYzFzU...
the Idea is your plugin had already captured the lock-able target so I get the lock target every 0.02 by using the Enable Targeting function but the weird thing is...