Konstantin Pastbin

Results 333 comments of Konstantin Pastbin

> Generally, I agree that we're overengineering a simple task. Currently, users are complaining only about restoring accidentally deleted bookmarks or lists. Actually my impression is that its mostly about...

Also making 2D buildings semi-transparent leads to a bug similar to https://github.com/organicmaps/organicmaps/issues/5339#issue-1757346054 ![image](https://github.com/organicmaps/organicmaps/assets/18434508/c1f40d67-73ce-42e5-a433-f973cd04e745) Here it seems to be 3(!) different shades even. And compared to https://github.com/organicmaps/organicmaps/issues/5339#issue-1757346054 there is no explicit...

> However it causes artifacts at line joins I think it could be easily fixed by separating on-bridge lines into a separate render group ("GPU Program") which will be rendered...

I think I found a good solution ☺️ (unless some new artifacts/bugs are found) - render line joins/caps (but not line themselves) always after transparent areas It solves the "holes...

A semi-transparent bridge without "line joins holes" ![image](https://github.com/organicmaps/organicmaps/assets/18434508/b62c5bc0-45de-4b9b-9ad7-c12e80ccae18)

> The different color for the bridge area over the water doesn't look good on the last screenshot. Is there any way to make it the same color as the...

it can't build harfbuzz lib, it doesn't seem related to the PR

@biodranik fixed, thanks! Could you please test if it works as intended on iOS, please?

> @pastk you forgot to add a new shader and reorder another shader in metal_program_pool.mm I've addded a comment into the programs list

> Metal shader validator aborts on iOS: Does it happen on this PR only? Its strange as I didn't change the shaders but just reused/moved them. Maybe some other files...