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Pink textures in a build.

Open IntoTheDev opened this issue 1 year ago • 2 comments

Everything works fine in the editor but in a build all textures are pink. I have this problem in both main project and completely new project. Followed install guide in a wiki.

Also found this post on the reddit with same problem: https://www.reddit.com/r/Unity3D/comments/1aofy9p/textures_not_showing_when_building_hpsxrp_but/

Editor image

Build image

Tried to add shader to Project Settings > Graphics > Always Include Shader but now I'm getting this error: PSX/PSXLit has too many Shader variants (4423644). To resolve this, go to Project Settings > Graphics and remove this Shader from the Always Included Shaders list. For more explicit control over how Unity includes specific Shader variants in a build, use a ShaderVariantCollection.

Problem persists with Volume and without it.

Unity version: 2023.1.10f1 Package version: 1.7.0

upd: Just saw that my unity version isn't supported. Is there a way to add support for newer versions of unity?

IntoTheDev avatar Feb 12 '24 12:02 IntoTheDev

This should fix the problem #42

tahacorbaci avatar Mar 16 '24 14:03 tahacorbaci

This should fix the problem #42

We've already switched to URP, but thanks for info anyway!

IntoTheDev avatar Mar 17 '24 11:03 IntoTheDev