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Sound effect gets stuck with Anomaly DLC's Devourer

Open BR184 opened this issue 11 months ago • 1 comments

Hi, i love this mod and i enjoy using it. But I hit a critical bug with Anomaly DLC's Devourer: after it eats a colonist, the eating sound effect gets stuck in an infinite loop even if I kill the Devourer via dev console.

Tested with only rimGPT + Harmony + vanilla+DLCs (no other mods).

Any chance this could be patched? The looped sound completely breaks gameplay. I’d greatly appreciate a fix when possible.

Debug log:

Exception ticking PawnFlyer_ConsumeLeap17268 (at (66, 0, 80)): System.NullReferenceException: Object reference not set to an instance of an object [Ref C1E6F948] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update ()

BR184 avatar Jan 27 '25 20:01 BR184

I am no longer developing mods. Maybe you can find someone who fixes this.

pardeike avatar Jan 27 '25 21:01 pardeike