Jay Oster

Results 116 issues of Jay Oster

Long story short, I've audited at least three different async RwLock implementations 😁 and they all have the same problem; read-heavy workloads will starve writers. In the case of `async-std`,...

Here's an example of using this API in C: https://github.com/Immediate-Mode-UI/Nuklear/blob/d74ffc7157890fe1e16c09e3cb3e5103f5067720/demo/overview.c#L957-L958 ```c nk_style_push_vec2(ctx, &ctx->style.window.spacing, nk_vec2(0,0)); nk_style_push_float(ctx, &ctx->style.button.rounding, 0); ``` This doesn't seem like it would work in Rust, since it requires...

Hi! When I start a stream with "source" or "high" quality set on 1080p streams, the display is cropped to 720p. Changing the video quality fixes the cropping. Going through...

- Makes methods fallible when they create textures. - Breaking changes: - `Pixels::Error` is now marked `#[non_exhaustive]` - `Pixels::resize_buffer()` and `Pixels::resize_surface()` return `Result`. - `Pixels::resize_buffer()` no longer panics on invalid...

This was mentioned to me yesterday by @Lokathor. Trying to recreate a `Pixels` at runtime (e.g. in response to an event) causes validation errors and crashes. I found an ugly...

bug

This is still missing linear texture filtering to smooth out the stretching artifacts that it introduces. The images shown in the example README show the artifacts that I'm talking about....

Related issues: - #106 - TBD whether this should address #89 The current state of this PR adds an example which implements a custom renderer for doing two-pass scaling to...

macOS has an unusual behavior that it will not wait for V-Blank when the window is not visible. That can happen e.g. when the window is minimized or it is...

bug
examples

- [x] Fails to build on macOS - Needs `gfx` and `wgpu` releases. - See: https://github.com/gfx-rs/gfx/issues/3750 - [ ] Panics on macOS: `window does not have a valid contentView` -...

bug
examples

There is a `wgpu` issue that we need to work around: https://github.com/gfx-rs/wgpu/issues/1010 I started experimenting with a patch that makes texture creation fallible by checking device limits and changing some...

bug