Jay Oster
Jay Oster
The tasks for the wgpu side are described in the linked ticket. We can't do anything here until that is solved. Until these issues are taken care of, transparency in...
As of today, our SDL2 example uses `beryllium` 0.7, which does not support macOS at all.
After bouncing some ideas off the `wgpu` chat, the conclusion is to rewrite the shader to use multiple samplers and do the individual scaling steps. I don't want to prematurely...
I am considering reworking the collision shapes. It's kind of a long story. TL;DR: I was lazy, so tried to infer collision shapes from the frame buffer. It has bugs....
@tato You may also want to try the `wgpu` examples and then the `gfx` examples: * https://github.com/gfx-rs/wgpu-rs/tree/master/examples * https://github.com/gfx-rs/gfx/tree/master/examples Honestly, I don't know if you will have any luck running...
😄 I use the dark theme as well. I've gotten so used to the way the logo looks with this theme... The thought comes up from time to time about...
I switched to the dimmed dark theme and agree it is much more pleasant in general. Also here is what the existing logo looks like on this background, for comparison:...
This is something I need to look into more closely. I have another side project that I was not planning on using `pixels`. But it seems like a similar use...
My current thought is using a trait to define the common functionality, and concrete structs for the implementation-specific parts. Pretty standard stuff, no frills. Did you have a specific reason...
Is this a build dependency for the crate (library), or for the examples?