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C++ objects and CMake build system for Parallax Propeller

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When creating interfaces in C++, code space can be saved by breaking classes into their smallest possible interfaces. This means breaking UART and SPI classes at least into a transmit...

enhancement
in progress

jmg on the forums has provided an idea for benchmarking the max speed that UART can receive data. It'd be great to get that implemented and see some real numbers:...

question

The `WatchDog` has the potential to support up to 7 independent timers in a single cog. It shouldn't take much more code, so let's do it!

enhancement

It'd be great to have the API provided by PropWare's Filesystem and File classes while having the speed and efficiency provided by FSRW. The BlockStorage interface should allow porting FSRW's...

New Object Request

This is huge... but we need VGA support. I don't even have a board that supports VGA though, so this won't happen for a long time unless someone else steps...

New Object Request

A great example exists in [this thread](http://forums.parallax.com/discussion/162603/bit-priority-in-c)

enhancement