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No way to save game

Open papiche opened this issue 1 year ago • 4 comments
trafficstars

yeo

What is the blocking thing?

papiche avatar Jan 03 '24 02:01 papiche

I haven't decided on a solution to this. A significant amount of work would be required either way.

Client-side: There is no form of client-side web storage which is guaranteed to be durable and not subject to eviction.

Server-side: I pay $36/month for six servers with 150 GB total combined disk (60 GB free). It would only take a few days to fill that up. Also, sending worlds from client to server would add time-consuming load and save steps.

paradust7 avatar Jan 03 '24 15:01 paradust7

Could you have git-hosted worlds?

MisterE123 avatar Jan 03 '24 17:01 MisterE123

A step further than git. We could imagine storing it in IPFS as an everyday world backup. Some gaming companies are using it, and I run a public storage swarm where it could host for "free" (community is taking care of maintaining the commons) But I don't know exactly what needs to be saved and where it has to be... @paradust7 What is the actual protocols wasm client can handle, how server is involved?

papiche avatar Jan 04 '24 10:01 papiche

Tell me if i am mistaken Would it be possible to include "minetest-wasm" and "proxy" in a "minetest server" docker like this one : https://github.com/quaktuss/Minetest-docker ?

In this case, we could save game ?

papiche avatar Apr 22 '24 15:04 papiche