papyruscs
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Strange image rendering issue
Any clues/ideas why I have this rendering issue?
I am using version 0.5.1 on Ubuntu 20.04 LTS.
Do you need any other information? Thanks for the help!
For some reason the linux (On Ubuntu 20.04) version doesn't render correctly. It also renders chunks that don't exist on the edges as well. If I render the same world on windows it works fine.
Windows render of world Ubuntu 20.04 render of same world
Version of libgdiplus installed on system? Are you using official Mono PPA?
libgdiplus/stable-focal,now 6.0.5-0xamarin1+ubuntu2004b1 amd64 [installed] Was 6.0.4 before installing the stable Mono packages. Still the same render issue.
Had the same issue when using 6.x.x from official Mono PPA
Reverted to 4.x.x from Ubuntu universe repo (on 18.04 mind you) and problem went away. Also increased render speed 10x.
I am also on libgdiplus 6.0.5-0xamarin1+ubuntu2004b1 amd64 interface library for System.Drawing of Mono
. It is the latest version from the Mono PPAs for Ubuntu 20.04.
Reverted to 4.x.x from Ubuntu universe repo (on 18.04 mind you) and problem went away. Also increased render speed 10x.
This works on 20.04 (FocalFossa) too - get the .deb file here: https://packages.ubuntu.com/bionic/libgdiplus and then run "sudo dpkg -i /path/to/the-DEB-file" so probably: "sudo dpkg -i ~/Downloads/libgdiplus_4.2-2_amd64.deb" Rendering speed was indeed improved, but only by factor 3, for my system & world.
Had the same issue when using 6.x.x from official Mono PPA
Reverted to 4.x.x from Ubuntu universe repo (on 18.04 mind you) and problem went away. Also increased render speed 10x.
Thank you! I found similar results on my system running Ubuntu 20.04. Reverting caused render speed to increase by about 9x and fixed the artifacting.
Same here, CPU and RAM use are also insane and papyrus gets OOM'd when it tries to render the map at lower zoom out levels.
Using 4.2 also worked for me.