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Scripts for batch rendering models using Blender. Tested with models from stanfords shapenet library.

Results 11 stanford-shapenet-renderer issues
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I have tried the code in the CMD but there is no output file of the depth map while it works inside the blender software, which is weird. Can anybody...

Blender by default performs gamma-correction for all images. It ruins normal maps (at least, they are not unit-length, but usually scaled and distorted). Simple fix: ``` scene.view_settings.view_transform = 'Raw' ```...

Hello, is there a way to retrieve the camera RT matrix from a camera parented to empty with a constraint set tracked to the empty? I borrowed some code from...

Big thanks for your code. How can I render other maps like specular, diffuse, shaded and mask ?

I found rendering lighting was somewhat dark to my application. Although I am very new to Blender, and I am not familiar with any kinds of rendering tools, I leave...

enhancement

I tested the script on a single shape net object file. All other renderings (image, albedo, depth, normal) rendered correctly, but the id map does not appear and there isn't...

question

Thanks for @panmari sharing rendering code. I am wondering if there is a solution to the rendering artifact below. I have tried ``bpy.ops.mesh.normals_make_consistent(inside=False)``. But it doesn't work. Really appreciate you...

enhancement
help wanted

Hi, recently I'm using your code to render normal maps. But I find that the rendered normal map looks like different to the traditional one. It looks like ![stanford-shapenet-renderer-master_r_030_normal png0001](https://user-images.githubusercontent.com/28388374/46607430-892d0600-cb33-11e8-88dd-29a792064a98.png)...

enhancement
help wanted

Hello, I met a problem that the output depth map seems a slight offset from the ground truth depth. One example is that I rendered 90 views around a ShapeNet...

Hi, @panmari I meet problem when I run the script provided in the README, I got the issue below, is it related to the blender verison? (base) hengaigaoke@linux:~/work/blfg/render$ blender --background...