Tao Pang (Pang)

Results 4 comments of Tao Pang (Pang)

@wrangel-bdai Thanks for bumping this up! BTW, I think threads launched in C++ are not limited by GIL.

Adding [these lines](https://github.com/pybind/pybind11/blob/9c0aa69937dbb9d7023123d5d98914855432982c/tools/pybind11Common.cmake#L383-L397) from pybind11 to `drake/tools/workspace/pybind11/pybind11-config.cmake` (e.g. [like this](https://github.com/pangtao22/drake/blob/ba6ba4f5f7c3d22d18778519ce48893a81a7409f/tools/workspace/pybind11/pybind11-config.cmake#L113-L125)) can solve the problem, but I'm not sure if that's the correct way to do it.

I'm able to reproduce the error in a docker container: https://github.com/pangtao22/quasistatic_simulator/actions/runs/3570809861/jobs/6002118367 The cause is the `-DCMAKE_BUILD_TYPE=Release` flag in the cmake command, which is missing in your run @EricCousineau-TRI . Thanks...

Drake's `WorldSimTreeBuilder` could be helpful if we are adding more than one urdf's to a `RigidBodyTree`: https://github.com/RobotLocomotion/drake/blob/3fcdc79b6c581e23fa53942196c05bc24cf003d4/manipulation/dev/quasistatic_iiwa_pick_and_place_demo.cc#L51 I also did some exploration of the C++ API of drake's `RgbdCamera` here:...