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Missing articles about linear workflow and sRGB correction

Open rdb opened this issue 5 years ago • 1 comments

This is an important topic that needs to be covered in the manual; far too much of this topic is tribal knowledge at the moment.

This should cover:

  • [ ] Why it's important to be linear
  • [ ] How to convert eg. light / material colors from sRGB to linear
  • [ ] The fact that vertex colors are still always linear and should be stored as floats
  • [ ] How to ensure sRGB is enabled on input textures
  • [ ] How to ensure an sRGB framebuffer or postprocessing filter
  • [ ] Adjusting light attenuation curves
  • [ ] A link to simplepbr might help, too

rdb avatar Sep 06 '20 10:09 rdb

Can you Assign it to me I would love to work on this

anushkrishnav avatar Oct 01 '20 21:10 anushkrishnav