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Branch off 1.11 manual

Open rdb opened this issue 4 years ago • 0 comments

Using this issue as a checklist of things to do before/after branching off a 1.11 version of the manual:

After:

  • [x] Update version numbers where necessary
  • [x] Disable mangling of method names to snake_case in API reference generator
  • [x] Remove mentions to Python versions older than 3.6
  • [x] Update supported Python/platform versions on features.rst
  • [x] Remove notes relating to old macOS pre-10.9 versions
  • [ ] Rewrite C++ task and event examples to use lambdas
  • [ ] Remove mentions of Cg shaders
  • [ ] In fact, overhaul the whole shader section
  • [x] Update the collision solids table
  • [ ] Document InstancedNode
  • [ ] Document DepthBiasAttrib, mention deprecation of DepthOffsetAttrib
  • [x] log_filename_strftime
  • [x] Default platform list on Building Binaries page
  • [x] Mention texture-reload-num-threads etc. on async load page instead of loader-num-threads
  • [ ] Merge #71 (probably restructuring both PandAI and new Recast/Detour under a Pathfinding section)
  • [ ] Merge #104
  • [ ] Update code samples to prefer property interfaces and snake_case
  • [x] Update deployment system pages to mention Android
  • [ ] Document async FSM methods

rdb avatar Nov 29 '21 13:11 rdb