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Evolution Simulation in XNA Refresh

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To get better UI, but keep the performance we need to move the MonoGame Rendering into windows forms

in progress

Feeler is Output, other creature input

ready

Some ideas are: - .zip (or similar) - a file format identical to the current one, but writing the tilemap first, then the food values, and finally the creatures, this...

This would enable having multiple saves and seeing different strategies for survival.

Seeing a Creature's stats etc. is great, but kind of random at the moment. It wold be better to implement selection via mouse controls. Note: I have no idea clue...