Results 24 comments of Kevin Arbor

That's awesome! I hadn't actually tried it yet. Just noticed it was in the todo list here - https://github.com/greggman/HappyFunTimes/blob/master/todo.md

Here's some more clarity on a couple approaches from @luigi-rosso https://github.com/Unity-Technologies/com.unity.uiwidgets/issues/258#issuecomment-948178282 Would love to see some example code to get us started! Maybe we can help iron out some of...

I was able to fix the issue by 1. enabling Run In Background 2. adding a tracked pose driver to the camera I'm not sure which of those steps were...

reopening in case this is something that should still be fixed mrtk side

> > adding a tracked pose driver to the camera > > > > @pajama By this, do you mean replacing the `TrackedPoseDriver (Input System)` with the non-Action-based `TrackedPoseDriver`? >...

Hey @keveleigh! Please by all means hack at this PR! I can try to help test some more soon once my workload clears up a bit.

to be able to build unity, then an appx x, then distribute with one click of a button is so important when iterating on builds while multitasking. It saves you...

Also it's very handy to manage auto incrementing versions inside unity, since the VS incrementing usually happens inside an ignored build folder

> > > Question have you [follow and download this step](https://github.com/patriciogonzalezvivo/glslViewer/releases/tag/3.0.4) ^^ This allows the binary to run! Thank you!

> For compiling from source I think you will need to install ffmpeg dev packages. I have ffmpeg-shared installed from scoop. The dlls are in there. Not sure how to...