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Player and pokemon list can sometimes overlap with battle sprites

Open PLMMJ-FH opened this issue 9 months ago • 3 comments

So I was playing casually and one of my mons (I don't remember which) died from poison at the end of a battle, but then I revived it with shop items. The game had me switch out anyway and then my player sprite persisted into battles. This only ended once I beat the boss. PokerogueMayBeBroken

PLMMJ-FH avatar May 15 '24 05:05 PLMMJ-FH

Can confirm this only happens if the trainer sprite comes out.

PLMMJ-FH avatar May 15 '24 06:05 PLMMJ-FH

My idea of the logic, the game wants you to switch out to fight, but the fight is already over. so it doesn't correctly recall the mon it told you to send out. If you proceed to a wild battle then it just pretends nothing happened. Also you can't send back in a fainted mon even if it was revived before you got to the switch screen

PLMMJ-FH avatar May 15 '24 16:05 PLMMJ-FH

Reproduced this locally by fainting with poison then reviving the mon. Technically the trainer sprite doesn't overlap in my example, but I think that's only because it wasn't followed by a trainer battle. I think this is the same bug:

https://github.com/pagefaultgames/pokerogue/assets/9343160/3261ab22-37c2-4b69-b171-8f029ce1b67f

knispeja avatar May 22 '24 08:05 knispeja

Duplicate of #222

flx-sta avatar Jul 23 '24 23:07 flx-sta