pokerogue
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Protect counter does not reset after throwing a Pokeball
If protect (or Detect/King's shield/etc) is used turn one, and a Pokeball is thrown turn two, then protect has a chance to fail turn three. This should not be the case, as technically the protect counter should reset on turn two.
Do you have a source for this? I'd rather not have to boot up Scarlet to check
Ain't no way you made me boot up Scarlet just to find out it was false 😢
https://github.com/pagefaultgames/pokerogue/assets/13838608/18253fd4-9629-495d-b2d1-202231279e33
Ain't no way you made me boot up Scarlet just to find out it was false 😢
0513.1.mp4
oh shit mb I thought I had seen this interaction before, sorry