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Stench should not trigger on status moves

Open Tempo-anon opened this issue 9 months ago • 0 comments

Testing

  • Set flinch chance to 100%
  • Verified status moves (smokescreen) would trigger flinch
  • Verified damage moves (tackle) would trigger flinch
  • Made code change
  • Verified status moves no longer trigger flinch while damage moves still do
  • Set flinch chance back to 10%

Tempo-anon avatar May 12 '24 19:05 Tempo-anon