pokerogue
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Make unnerve less effective
As suggested on discord. Currently 50%, but that can be easily changed. Doesn't have to be merged, but it was super easy so just threw this together.
Should this be per-berry and maybe lower the chance? Not a request, just asking your opinion.
I can make it per berry, but I feel like that's worse to display and more likely to generate bug reports as it means you could get a can't eat berries message while it eats a berry. 50% is probably fine, it's already going to be annoying with it's inconsistency and we can easily change it later if we want.
Noooooooooooooooooooo no no no no no. Absolutely not. This change will render Endless all but unplayable
Could this be applied exclusively to specific stuff instead:
- Final Rival Battle (Maybe)
- Final Floor in Classic
- Multiple of 50 in Endless (Maybe)
- Multiple of 250 in Endless
I feel like something like that is more reasonable. It's already annoying to knock out random wild Pokemon that pose no threat. At the very least I would hold off until the endure tokens are fixed.
I am not sure about this nerf. Unnerve was pretty useless in the mainline games so seeing it have a bit of a niche here was pretty nice. What angle is this supposedly aiming towards?
In classic mode for the most part very few Pokemon hold more than a few berries so it works relatively fine. In fact, the only significant usages of this in a classic run will be on floors 145 and 195 and I don't think they are that impactful the ability needs to be changed to work on a coinflip and more luck based.
Unnerve is pretty good in early-mid game of endless mode since almost all opponents are holding a bucketload of berries and it lets you actually defeat opponents without them healing up to full and maxing out all their stats. Even then, unnerve is something nice to have since you can still muscle through opponents with sheer damage or just run away. Late game endless even has unnerve becoming mostly useless when the only forms of damage are specifically scaling damage and other abilities like sturdy become more important.
Yeah, this was a quick thing thrown together after Sam put forth the idea. I see the logic behind it myself, we've been nerfing basically everything which impairs item usage to have a chance to activate instead of being 100% due to the modified item mechanics and unnerve was one of the only things left unhit. The reasoning that it does just negate berries as a mechanic is true.
The prevailing opinion on the discord appears to be people dislike this because they dislike berries as a mechanic how they are at the moment, so dislike the idea of nerfing unnerve.
Noooooooooooooooooooo no no no no no. Absolutely not. This change will render Endless all but unplayable
Not trying to start some long discussion here, but I believe a single Ability carrying a whole gamemode isn't really healthy. Some nerf would make it still pretty useful but not necessary, which is good for variety.
I'd make the nerf less impactful though, maybe allow only bosses to bypass it, and only 1 berry per turn. Unnerve is healthy in fixing the issue when catching wild mons that you just can't keep low HP for catch rate because of berries.
I'd make the nerf less impactful though, maybe allow only bosses to bypass it, and only 1 berry per turn. Unnerve is healthy in fixing the issue when catching wild mons that you just can't keep low HP for catch rate because of berries.
Absolutely this, honestly if a nerf is needed (which I don't think it is) then it should only apply the penalty to specific battles, I like the idea above that has the nerfed version on 4 different floor criteria. In general it's a nice ability, but not even close to game breaking imo. It's mostly a QoL for catching mons without having to PP stall out a full stack of 10 sitrus berries
Closing this due to inactivity. Feel free to make a new request if interest is reignited