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[Suggestion] Make switching AI aware of entry hazards

Open Terrorforge opened this issue 9 months ago • 2 comments

The AI does not seem to factor entry hazards into its switching decisions at all. A common scenario I've encountered when using Stealth Rocks is the AI switching out a pokemon that's dead to rocks, taking both rocks damage and a hit to the face on the switch-in, and later just throwing the original down to die on the rocks anyway. I think a very simple check would go a long way to stop this obviously silly behavior:

IF there are entry hazards AND IF current pokemon would die to those hazard on switch-in THEN never switch

Terrorforge avatar May 26 '24 10:05 Terrorforge