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Quick feet implementation

Open shayebeadling opened this issue 10 months ago • 0 comments

Tested by fighting a pawmi with nuzzle, working as intended.

EDIT: saw that someone else implemented Quick Feet. Their implementation multiplies speed by 2 so the 1/2 cancels out. This is a lil cleaner as it prevents the speed loss from ever happening with an attribute. Either way works :)

shayebeadling avatar Apr 14 '24 15:04 shayebeadling