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Qt Node Editor. Dataflow programming framework

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Hello! We are just packaging the Node Editor project in Conan (PR https://github.com/conan-io/conan-center-index/pull/24751/) and it fails to be built when using Qt full dynamic libraries, so moc executable can not...

I am trying to run it on lower version qt when I found a bug in NodeGraphicsObject::NodeGraphicsObject. `QJsonObject nodeStyleJson = _graphModel.nodeData(_nodeId, NodeRole::Style).toJsonObject();` Actually, what nodeData return is a variant map,...

We were using Qt 5.15.2 with QtNodes with no problems. We are in the process of moving to Qt 5.15.14-1. We've tried both rebuilding QtNodes with Qt 5.15.14-1 on linux...

"I've noticed that the node rendering performance isn't very fast. Will OpenGL acceleration be used for this in the future?"

QWidget* SourceFloatNode::embeddedWidget() { QComboBox* comboBox = new QComboBox(); comboBox->addItems({"Option 1", "Option 2", "Option 3"}); return comboBox; } QComboBox click can not pop up the drop-down item

> The node’s size plus some additional margin around it to account for drawing effects (for example shadows) or node’s parts outside the size rectangle (for example port points). >...

Hello, I'm trying to see what efforts would be needed to port to V3 and look at the changes I've done in the core logic so far: I was wondering...

As I said in https://github.com/paceholder/nodeeditor/issues/429 it's hard to split every feature because I made (small) modification in lots of files so it's hard to have multiple PR that to conflict...

1:When you add a connection, you make security judgments about the data

### Your idea Allowing each class to be fully inherited with protected members rather than private members, but specifically BasicGraphicsScene and NodeGraphicsObject ### Problem to be solved Allowing inherited classes...