keymesh-addon
keymesh-addon copied to clipboard
Would good to see this addon work with curves
when i keyframe mesh i'm getting inconsistent behavior. sometimes the keyframe appears, but it doesn't actually save the mesh vertex positions. I also tried making a keyframe mesh every 10...
[video](https://gitlab.com/pepe-school-land/keymesh/uploads/4d5946d9cbc16859d165dcf3731df390/2021-02-01_22-42-50.mp4)
Github now allows users to "watch" for updates solely on updates and its really useful to get updates on Blender addons when they're updated.
This occured after opening an already working animation: - Only a handful of frames seems to be working correct. Most frames are reset and not working at all. "Initialize Frame...
Using the "Keymesh Addon" with "Anim All Addon" causes a crash. The idea was to use curves with grease pencil line art modifier to create a 2D character. A very...
Using `blender -b file.blend -a` doesn't render out animation as expected the animation just stay still. https://docs.blender.org/manual/en/latest/advanced/command_line/render.html
Hi there, also ccing in @AldrinMathew, this is not an issue so much as a question. I've been writing an exporter for keymesh for use in Unity, and I've stumbled...
Currently, exporting a keymeshed mesh results in a static alembic mesh. This is important to be able to export the animation out of Blender.
For me the natural way to use keymesh is mixing it with shapekeys to achieve smooth transitions and reduce work with simple inbetweens. But I`ve encountered issue, when I was...