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Expose Baking Shader uniforms to the editor

Open ozzr opened this issue 2 years ago • 1 comments

Currently you can get access to the main shader and the globalmap shader after locking the TerrainRenderer but the globalmap shader´s custom uniforms do not show in the editor

ozzr avatar Nov 09 '22 22:11 ozzr

I am experimenting with some alternatives to make the usage of this baking shader unnecessary by using the terrain shader itself. If experiments do not go well, I will implement this issue

ozzr avatar Dec 30 '22 02:12 ozzr