FAForeverMapEditor icon indicating copy to clipboard operation
FAForeverMapEditor copied to clipboard

Campaign map editing issue

Open GenJapis opened this issue 3 years ago • 0 comments

Hi, I don't know why faf editor cant open properly the third mission map in supcom fa campaign maps. I hope there is a fix to this or any guide I can do to fix this issue. Thank you.

The texts below contains the player log file made after the issue appeared:

Mono path[0] = 'C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/FAForeverMapEditor_Data/Managed' Mono config path = 'C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/MonoBleedingEdge/etc' Loading player data from C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/FAForeverMapEditor_Data/data.unity3d Initialize engine version: 2019.4.22f1 (9fdda2fe27ad) [Subsystems] Discovering subsystems at path C:/Users/user/Downloads/New folder/fafmapeditor_alpha_v0704_WIP1/FAForeverMapEditor_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d) Vendor:
VRAM: 4019 MB Driver: 30.0.14.7111 Begin MonoManager ReloadAssembly

  • Completed reload, in 0.136 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.146500 ms Restoring values: { "WindowRect": { "serializedVersion": "2", "x": -9.0, "y": -9.0, "width": 1938.0, "height": 1048.0 }, "WindowStyles": 365887488 } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Default map directory not exist: C:/Users/user/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps/ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loaded files from gamedata: 19399 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.978300 ms Default map directory not exist: C:/Users/user/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps/ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Found 568 units (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15132. Total: 19.036700 ms (FindLiveObjects: 0.866600 ms CreateObjectMapping: 0.145000 ms MarkObjects: 17.972300 ms DeleteObjects: 0.052500 ms)

Latest version: 0.704 WIP1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15150. Total: 22.740500 ms (FindLiveObjects: 1.948500 ms CreateObjectMapping: 0.207000 ms MarkObjects: 20.562000 ms DeleteObjects: 0.022700 ms)

Load file: C:/Games/Supreme Commander/Forged Alliance/maps/X1CA_003/X1CA_003_scenario.lua (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Add missing normalmap on stratum 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Clear Upper stratum normal map (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[string "chunk"]:20492: '}' expected (to close '{' at line 20491) near 'uab2204' Lua (at ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

C:\Users\user\AppData\LocalLow\ozonexo3\FAF Map Editor\Player.log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

GenJapis avatar Aug 17 '21 06:08 GenJapis