Nicolas Martel
Nicolas Martel
I would like to press the shortcut twice (key to activate FastWindowSwitcher) in order to return to the last window/app that was active, similar to pressing ALT-TAB just once.
The key set used by FastWindowSwitcher is less than ideal with the Colemak keyboard layout.
2 errors pop out whenever Unity is first opened or the package is first added: ``` Failed to create DX11 vertex declaration; something wrong with vertex shader input data? (hr=80070057)...
This happens from time to time, some times once or twice in a day of work. Currently I have not found a way to reproduce it consistently. Windows 10 64-bit...
https://github.com/cimgui/cimplot This ImGui extension with various data plotting features would be extremely useful in game development with Unity. Would it be possible to integrate it with this plugin for Unity?
If I add simply this to my config: ``` let g:far#ignore_files = [ '.meta' ] ``` It results in the following when I try searching ``` Error detected while processing...
Currently if a watch is added, it's not clear at a glance which bytes have been figured out and added to the watches. This would be useful when mapping out...
Just an idea I had and it may already work fine by deleting the folders you don't need but it would be cool if we could pick only the utilities...
One thing I absolutely loved during the time I used Phaser for HTML5 game development is the way you did countdowns and timers. If we could do timers and countdowns...